CONFIGURATION SETTINGS OVERVIEW
===============================

This lists all the configuration values that can be changed using
the configuration program. This is just so you can quickly see
all the values without having to step through each of the pages
in the editor.

You can of course directly edit the SETTINGS_*.cfg file or even
the .cfg file (probably best to take a copy first if you do).

In fact ANY values in ANY .cfg file can be changed by adding the
new values to a file named "<config file>.cfg.MOD" in the same
directory as the file being changed. If you do this I will give
you a mention in README of the next revision under the title
"Uber Hacker".

--Tam.



=====================================================================
 GFXs AND SOUND
=====================================================================

    RESOLUTION
          Screen resolution or Window size.
          
          The value 'DESKTOP' means use  the same size or  resolution
          as the desktop.
          
          Also see the 'FULLSCREEN ON' option.
          

    FULLSCREEN_ON
          How to display the game
          

    FONT_NAME
          Font to display text in
          

    SOUND_ON
          Enable/Disable sound effects
          

    MUSIC_ON
          Enable/Disable music
          

    FLOOR_ON
          Enable/Disable the wobbley floor effect
          

    GRID_ON
          Enable/Disable the grid effect
          

    SCANLINES_ON
          Enable/Disable the T.V. scanlines effect
          

    PARTICLES_ON
          Enable/Disable ALL particle effects
          

    USE_SHADERS
          Enable/Disable ALL shader effects
          

=====================================================================
 MENU CONTROLS
=====================================================================

    KEY_SELECT
          Key to select in menus.
          

    KEY_SELECT_ALT
          Alternate key to select in menus.
          
          See the 'KEY SELECT' option.
          

    ONEKEY_MENU_COOLDOWN
          Time between two MENU inputs
          
          No input can be made during the delay.
          
          Used with ONESWITCH (auto-scan) input.
          

    ONESWITCH_MENU_COOLDOWN
          Time between two MENU inputs
          
          No input can be made during the delay.
          
          Used with ONESWITCH input.
          

    HEADTRACKER_MENU_COOLDOWN
          Time between two MENU inputs
          
          No input can be made during the delay.
          
          Used with HEADTRACKER input.
          

    STANDARD_MENU_COOLDOWN
          Time between two MENU inputs.
          
          No input can be made during the delay.
          
          Used with STANDARD input.
          

    ONEKEY_GAME_COOLDOWN
          Time between two GAME inputs
          
          No input can be made during the delay.
          
          Used with ONESWITCH (auto-scan) input.
          

    ONESWITCH_GAME_COOLDOWN
          Time between two MENU inputs.
          
          No input can be made during the delay.
          
          Used with ONESWITCH input.
          

    HEADTRACKER_GAME_COOLDOWN
          Time between two GAME inputs
          
          No input can be made during the delay.
          
          Used with HEADTRACKER input.
          

    STANDARD_GAME_COOLDOWN
          Time between two MENU inputs.
          
          No input can be made during the delay.
          
          Used with STANDARD input.
          

    DWELL_MENU_CLICK_TIME
          Time to DWELL on MENU item before it is selected.
          
          Used with HEADTRACKER input.
          
          Also see the 'DWELL MENU REPEAT TIME' option.
          

    DWELL_MENU_REPEAT_TIME
          Time after selecting MENU item before it is selected again.
          
          Used with HEADTRACKER input.
          
          Set to ZERO to turn off.
          

    ONEKEY_MENU_MOVE_TIME
          Time before moving on to the next menu item.
          
          Used with ONESWITCH (auto-scan) input.
          

    ONESWITCH_MENU_HOLD_TIME
          PRESS key for this time to select menu item.
          
          Release key before this time to move to next item.
          
          Used with ONESWITCH input.
          

    ONESWITCH_MENU_REP_TIME
          Time to HOLD key before selecting item again.
          
          First select  happens after  'MENU  HOLD TIME'  and  others
          after 'MENU REP TIME'.
          
          Used with ONESWITCH input. Set to ZERO to for no repeat.
          

    STANDARD_MENU_HOLD_TIME
          Time to HOLD key before selecting item again.
          
          Used with STANDARD input.
          

    STANDARD_MENU_REP_TIME
          Time to HOLD key before selecting item again.
          
          First press changes item, then again after
          'MENU HOLD TIME'. Item then changes every
          'MENU REP TIME'.
          
          Used with STANDARD input. Set to ZERO to for no repeat.
          

=====================================================================
 GAME CONTROLS
=====================================================================

    KEY_SELECT
          Key to select in menus.
          

    KEY_SELECT_ALT
          Alternate key to select in menus.
          
          See the 'KEY SELECT' option.
          

    KEY_MOVE_UP
          Key to move UP in game.
          

    KEY_MOVE_DOWN
          Key to move DOWN in game.
          

    KEY_MOVE_LEFT
          Key to move LEFT in game.
          

    KEY_MOVE_RIGHT
          Key to move RIGHT in game.
          

    KEY_MOVE_UL
          Key to move UP and LEFT in game.
          

    KEY_MOVE_DL
          Key to move DOWN and LEFT in game.
          

    KEY_MOVE_UR
          Key to move UP and RIGHT in game.
          

    KEY_MOVE_DR
          Key to move DOWN and RIGHT in game.
          

    KEY_MOVE_NONE
          Key to not move. i.e. stay in same
          spot and let the robots make a move.
          

    KEY_TELEPORT
          Key for TELEPORT
          

=====================================================================
 GAME SETTINGS
=====================================================================

    GAME_SEED
          If not ZERO then game will be the same every time you play
          it.
          
          Robots will appear in the places.
          
          Each number produces a different set of robots.
          

    EASY_PLAYER_TELEPOWER
          Amount of power for teleporting.
          
          Larger the number the longer you can teleport for.
          
          Value used for the EASY game setting.
          

    EASY_TELEPORT_SPEED
          Speed player moves when teleporting.
          
          Value used for the EASY game setting.
          

    EASY_TELEPORT_DIR_SPIN
          How much  the teleport  direction  spins when  starting  to
          teleport on EASY game setting.
          
          Use a  smaller  number to  make  it easier  to  choose the
          direction.
          
          Use 45 to limit to UP,DOWN,LEFT,RIGHT and diagonals. Use 90
          to only allow
          UP,DOWN,LEFT and RIGHT.
          

    EASY_TELEPORT_SPEED_SPIN
          Use to slow down the  spin speed for choosing the  teleport
          direction.
          
          The smaller the number the slower the spin.
          
          Value used for the EASY game setting.
          

    EASY_NUM_ROBOTS_MIN
          Minimum number of roboots on a level.
          
          Value used for the EASY game setting.
          

    EASY_NUM_ROBOTS_MAX
          Maximum number of roboots on a level.
          
          The level 'MAX LEVEL' and  all further levels will  contain
          this number of robots.
          
          Value used for the EASY game setting.
          

    EASY_ROBOT1_PER
          Percentage of robots on level that are type1.
          
          A type1 robot moves towards where the player will be.
          
          The type2 robots move towards where the player was.
          
          Value used for the EASY game setting.
          

    EASY_MAX_LEVEL
          Level which will contain 'NUM ROBOTS MAX'.
          
          The number of  robots on  each level  increases until 'MAX
          LEVEL' and from then  on each level will  contain
          'NUM ROBOTS MAX'.
          
          Value used for the EASY game setting.
          

    NORMAL_PLAYER_TELEPOWER
          Amount of power for teleporting.
          
          Larger the number the longer you can teleport for.
          
          Value used for the NORMAL game setting.
          

    NORMAL_TELEPORT_SPEED
          Speed player moves when teleporting.
          
          Value used for the NORMAL game setting.
          

    NORMAL_TELEPORT_DIR_SPIN
          How much  the teleport  direction  spins when  starting  to
          teleport on NORMAL game setting.
          
          Use a  smaller  number to  make  it easier  to  choose the
          direction.
          
          Use 45 to limit to UP,DOWN,LEFT,RIGHT and diagonals. Use 90
          to only allow
          UP,DOWN,LEFT and RIGHT.
          

    NORMAL_TELEPORT_SPEED_SPIN
          Use to slow down the  spin speed for choosing the  teleport
          direction.
          
          The smaller the number the slower the spin.
          
          Value used for the NORMAL game setting.
          

    NORMAL_NUM_ROBOTS_MIN
          Minimum number of roboots on a level.
          
          Value used for the NORMAL game setting.
          

    NORMAL_NUM_ROBOTS_MAX
          Maximum number of roboots on a level.
          
          The level 'MAX LEVEL' and  all further levels will  contain
          this number of robots.
          
          Value used for the NORMAL game setting.
          

    NORMAL_ROBOT1_PER
          Percentage of robots on level that are type1.
          
          A type1 robot moves towards where the player will be.
          
          The type2 robots move towards where the player was.
          
          Value used for the NORMAL game setting.
          

    NORMAL_MAX_LEVEL
          Level which will contain 'NUM ROBOTS MAX'.
          
          The number of  robots on  each level  increases until 'MAX
          LEVEL' and from then  on each level will  contain
          'NUM ROBOTS MAX'.
          
          Value used for the NORMAL game setting.
          

    HARD_PLAYER_TELEPOWER
          Amount of power for teleporting.
          
          Larger the number the longer you can teleport for.
          
          Value used for the HARD game setting.
          

    HARD_TELEPORT_SPEED
          Speed player moves when teleporting.
          
          Value used for the HARD game setting.
          

    HARD_TELEPORT_DIR_SPIN
          How much  the teleport  direction  spins when  starting  to
          teleport on HARD game setting.
          
          Use a  smaller  number to  make  it easier  to  choose the
          direction.
          
          Use 45 to limit to UP,DOWN,LEFT,RIGHT and diagonals. Use 90
          to only allow
          UP,DOWN,LEFT and RIGHT.
          

    HARD_TELEPORT_SPEED_SPIN
          Use to slow down the  spin speed for choosing the  teleport
          direction.
          
          The smaller the number the slower the spin.
          
          Value used for the HARD game setting.
          

    HARD_NUM_ROBOTS_MIN
          Minimum number of roboots on a level.
          
          Value used for the HARD game setting.
          

    HARD_NUM_ROBOTS_MAX
          Maximum number of roboots on a level.
          
          The level 'MAX LEVEL' and  all further levels will  contain
          this number of robots.
          
          Value used for the HARD game setting.
          

    HARD_ROBOT1_PER
          Percentage of robots on level that are type1.
          
          A type1 robot moves towards where the player will be.
          
          The type2 robots move towards where the player was.
          
          Value used for the HARD game setting.
          

    HARD_MAX_LEVEL
          Level which will contain 'NUM ROBOTS MAX'.
          
          The number of  robots on  each level  increases until 'MAX
          LEVEL' and from then  on each level will  contain
          'NUM ROBOTS MAX'.
          
          Value used for the HARD game setting.
          

    CUSTOM_PLAYER_TELEPOWER
          Amount of power for teleporting.
          
          Larger the number the longer you can teleport for.
          
          Value used for the CUSTOM game setting.
          

    CUSTOM_TELEPORT_SPEED
          Speed player moves when teleporting.
          
          Value used for the CUSTOM game setting.
          

    CUSTOM_TELEPORT_DIR_SPIN
          How much  the teleport  direction  spins when  starting  to
          teleport on CUSTOM game setting.
          
          Use a  smaller  number to  make  it easier  to  choose the
          direction.
          
          Use 45 to limit to UP,DOWN,LEFT,RIGHT and diagonals. Use 90
          to only allow
          UP,DOWN,LEFT and RIGHT.
          

    CUSTOM_TELEPORT_SPEED_SPIN
          Use to slow down the  spin speed for choosing the  teleport
          direction.
          
          The smaller the number the slower the spin.
          
          Value used for the CUSTOM game setting.
          

    CUSTOM_NUM_ROBOTS_MIN
          Minimum number of roboots on a level.
          
          Value used for the CUSTOM game setting.
          

    CUSTOM_NUM_ROBOTS_MAX
          Maximum number of roboots on a level.
          
          The level 'MAX LEVEL' and  all further levels will  contain
          this number of robots.
          
          Value used for the CUSTOM game setting.
          

    CUSTOM_ROBOT1_PER
          Percentage of robots on level that are type1.
          
          A type1 robot moves towards where the player will be.
          
          The type2 robots move towards where the player was.
          
          Value used for the CUSTOM game setting.
          

    CUSTOM_MAX_LEVEL
          Level which will contain 'NUM ROBOTS MAX'.
          
          The number of  robots on  each level  increases until 'MAX
          LEVEL' and from then  on each level will  contain
          'NUM ROBOTS MAX'.
          
          Value used for the CUSTOM game setting.
          

    ONESWITCH_EXTRA_TELEPOWER
          When using ONESWITCH there is  a delay to stop  teleporting
          because of the key must be held.
          
          This is the amount extra teleport  power to add to make  up
          for the power lost from the delay.
          

    HEADTRACKER_EXTRA_TELEPOWER
          When using HEADTRACKER there is a delay to stop teleporting
          because of the DWELL time.
          
          This is the amount extra teleport  power to add to make  up
          for the power lost from the delay.
          

=====================================================================
 EFFECTS AND GUI
=====================================================================

    PARTICLES_ON
          Enable/Disable ALL particle effects
          

    ARROW_SCALE
          Scale of movement arrows used for ONESWITCH and HEADTRACKER
          input.
          
          Bigger the number, the bigger the arrows.
          

    ARROW_OPACITY
          Opacity  of  movement   arrows  used   for  ONESWITCH   and
          HEADTRACKER input.
          
          Bigger the number, the more opaque the arrows.
          

    SHOCKWAVE_SIZE
          Size of the ripple shockwave when robots collide
          

    SWIRL_DURATION
          Duration of the swirl shader effect at level start and end
          

    DEATH_DURATION
          Number of seconds after dying before returning to the title
          screen.
          

    ROBOTTRAIL_PARTICLES_ON
          Show the trail of robots when they move.
          

    TELEPORT_PARTICLES_ON
          Show the trail of particles when teleporting.
          

    SPIN_PARTICLES_ON
          Show the particles when spinning before teleporting
          

    RUBBLE_PARTICLES_ON
          Show the particles from piles of robot rubble.
          

    CIRCLE_PARTICLES_ON
          Show the circle explosion of particles when robot rubble.
          

    TPORT_TRAIL_SPAWN_RATE
          Amount of particles to create for teleport trail.
          

    TPORT_SHAKE_COUNT
          Number of times to  shake the screen  when bounce off  wall
          when teleporting.
          

    DEATH_SHAKE_ON
          Enables/Disables the screen shake when player dies.
          

    TPORT_SCALE
          Scale of player when teleporting
          

    TELEPOWER_SCALE
          Scale of GUI graphic showing  the amount of teleport  power
          remaining.
          

    TELEPOWER_POS_XPER
          X position of teleport power graphic.
          
          -50 for left side of screen.
          0 for middle of screen.
          50 for right side of screen.
          

    TELEPOWER_POS_YPER
          Y position of teleport power graphic.
          
          -50 for bottom of screen.
          0 for middle of screen.
          50 for top of screen.
          

    HUD_SCALE
          Scale of the text showing number of remaining robots.
          

    HUD_POS_XPER
          X position of text showing number of remaining robots.
          
          -50 for left side of screen.
          0 for middle of screen.
          50 for right side of screen.
          

    HUD_POS_YPER
          Y position of text showing number of remaining robots.
          
          -50 for bottom of screen.
          0 for middle of screen.
          50 for top of screen.
          

    GRID_THICKNESS
          Thickness of the grid
          

    GRID_WOBBLE_TYPE
          Type of wobble effect for the grid lines
          

    GRID_WOBBLE_SPEED
          Speed the grid lines wobble
          

    GRID_WAVE_AMOUNT
          Amount the grid lines wobble when
          'GRID WOBBLE TYPE' is WAVE
          

    GRID_WIGGLE_AMOUNT
          Amount the grid lines wobble when
          'GRID WOBBLE TYPE' is WIGGLE
          

    GRID_COLOR_SPEED
          Speed the grid line color changes.
          
          The larger the number the faster the color cycles.
          

    GRID_COLORS
          Colors to cycle through for the grid lines.
          

=====================================================================
 ADVANCED OPTIONS
=====================================================================

    GAME_SPEED
          Global speed adjust.
          
          Slows down or speeds up the entire game.
          

    MAP_UPDATER
          Graphic method to update the map
          

